
We're a group of podcasters who have at least one thing in common: We talk (at least a little) about roleplaying games. We might talk about what we're playing at our tables, about what's going on the industry, or about what we've learned that might help others improve their games. We might even talk about other things besides roleplaying games! Explore this site and find out more about our shows.
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Roleplaying game author Robert Bohl interviews independent RPG creators about their games, publishing experiences, and design process on his Design Episodes. In the Talk To Me Now feature, he has shorter conversations with gamers about their opinions and experiences playing indie RPGs. (Logo courtesy of Daniel Solis: http://danielsolis.com/ )
| Episode Name | Time | Release Date | Description |
|---|---|---|---|
| Episode 31: TTMN: Ron Edwards on twosie games | 20:08 | 08/20/2009 | WARNING: The Independent Insurgency is an "explicit" podcast.This episode is 18.4 MB big and 20:08 long.In this Talk To Me Now episode I talk to Ron Edwards of Adept Press and The Forge about a recent trend in indie game design: two-player games and single protagonist games. The two are... |
| Episode 30: Emily Care Boss on Sign in Stranger | 1:06:11 | 07/30/2009 | In this design episode, I talk Emily Care Boss of Black and Green Games about Sign in Stranger, her game of alien exploration. Called "the Peace Corps in space" game, Sign in Stranger is about human beings who've elected to leave a quarantined Earth behind to try to build a life for... |
| Episode 29: TTMN: Emily Care Boss on Pirate Jenny & RPGirl | 27:27 | 07/18/2009 | In this Talk To Me Now episode I talk to Emily Care Boss of Black & Green Games about two related topics: Pirate Jenny, the booth (number 2023) at Gen Con Indy 2009 featuring games designed by women; and RPG= Role Playing Girl (RPGirl), the zine about women in the gaming industry that she's... |
| Episode 28: J.R. Blackwell on Shelter in Place | 49:37 | 07/16/2009 | This design episode is part of a series from the Indie Design Roundtable from DexCon 12, which I was the moderator of. In this one, we talk to photographer, writer, podcaster, contortionist, awesome chick, and game designer J.R. Blackwell about her zombie LARP in development, Shelter in Place. I... |
| Episode 27: John Stavropoulos and Jim Sullivan on MonkeyDome | 1:01:20 | 06/30/2009 | In this design episode, I talk to John Stavropoulos and Jim Sullivan of the Imagination Sweatshop (ISS) and NerdNYC about their new playstormed gamein-a-jiffy for JiffyCon Greenfield June 09, MonkeyDome. MonkeyDome was a vast collaboration including Jim, John, Emily Care Boss (of Black and Green... |
| Episode 26: TTMN: Epidiah Ravachol on Playstorming | 25:34 | 06/11/2009 | In this Talk To Me Now episode, I speak with Epidiah Ravachol, writer of the best horror game I know of, Dread about a style of game design which is a combination of playtesting and brainstorming that he and some friends engage in (and, arguably, invented) called playstorming.This episode is... |
| Episode 25: TTMN: Vincent Baker on Clouds and Boxes | 58:40 | 05/03/2009 | In this Talk To Me Now episode, I speak with Vincent Baker about his "cloud and box" theory and accompanying diagrams explaining his take on the interactions between fiction and real-world materials. There are a series of posts on his blog about this: How RPG Rules Work; 3 Resolution... |
| Episode 24: Julia Ellingboe on Tales of the Fisherman's Wife | 58:25 | 04/19/2009 | In this episode, I talk to Julia Bond Ellingboe about her forthcoming game, Tales of the Fisherman's Wife. The game is set in medieval Japan and is a GMless game for telling ghost stories. Our discussion includes handmaking books, the difficulty of finding playtesters, and issues of... |
| Episode 23: TTMN: Joshua A. C. Newman on Human Contact | 23:44 | 04/06/2009 | This episode is 21.4 MB big and 23:44 long.In this episode, I speak with Joshua A. C. Newman about the In A Wicked Age... game we've been playing in with Meguey and Vincent Baker. The game was about first contact between two human species at the fictional level. At the gamey level, we were... |
| Episode 22: Talk To Me Now: Carrie Bernstein on Quitting Gaming | 03/12/2009 | In this episode, I speak with Carrie Bernstein about how she fell away from the roleplaying hobby. We discuss creativity, socialization, and the way the culture views the hobby.This episode is 18.5 MB big and 20:15 long.NOTE: This is the first in a new sub-series within The Independent... |